We're correcting an issue with the One-way House Teleporters having an incorrect tooltip description saying it can be used to play "two-way teleporters" when it's only a One-way deed. The deeds will be updated to say "One-way" in the name as well as in the tooltip description to make it very clear. Until they have been corrected, please be aware of this if you are looking at buying a teleporter deed from players.

We've resolved an issue with Patron Registrations not being updated in-game. If you experienced this issue it should now be resolved. Sorry for the inconvenience & thanks for your patience!

  • Animate Horse will now leave an Artifact upon death which the owner can double click to collect.

  • Animate Horse Artifact will allow any Necromancer to resurrect the pet for a cost in Souls which is calculated doing an average of stats/skills of the pet.

  • Animate Horse Artifacts can be traded and have a 7 days decay time.

  • Noxious Decay can now Cure poison from any Undead creature excluding yourself (You can only use Mitigate Poison, but other Necromancers can Cure you with Noxious Decay). The chance of success is based on Spirit Speak level of the caster.

  • Fixed some bugs that would sometime make the spell not work, or randomly cure and re-poison.

We've resolved an issue that sometimes causes temporary name changes to characters to erroneously become permanent.

Santa's Mailbox has popped up at Windemere bank. Players can write a Note and place it in the mailbox to be delivered to Santa's Workshop at the North Pole! Santa may write you back, and you may be able to visit his workshop in the coming days if you've been good this year!

From now, if you have Animate Horse summoned:

If your summon is attacking a target and has aggro, if you cast Animate Dead, the skeletons will join forces with your Horse and attack the same target until the target is dead or for 30 seconds, they will then turn on the nearest target.

If you don't have Animate Horse summoned, Animate Dead will stay as it was with a 60 seconds cooldown and attack nearest target.

Players entering Faction Events will soon find that they have a random name applied when they enter & guild tag will also be hidden. The random name should appear in all places during the faction event, and once the event ends the name would fall off revealing the character's true name, as well as showing the true name in the Leaderboard. Please let us know if you encounter any issues with the random name not appearing in any cases, like system messages or chat, while it is shown on your character.

As you are probably aware, we've had an Early Access watermark in-game while we have continued to work on the project throughout the past few years.

While the project may not be considered "complete" today, we will finally be retiring the "Early Access" watermark and replacing it with a physical scroll item that is given to new characters explaining the "In Development" state of our project.

The Early Access watermark was intended to be a fair warning of potential issues that you may encounter throughout your time in our game, and let's be clear: issues may still arise, even given our best intentions and effort.

We strive to minimalize the issues players run into, and we depend on your participation and feedback to help make that a reality.

Thanks so much for your continued participation, feedback, and support and for sharing the same level of passion that our team does.

We hope to keep making you proud! Keep sharing your feedback and help us shape the future of our beloved project. <3

  • Murderer gear price has been reduced to 10,000gp per item

  • Trap disarmers are now stackable

  • Blessed items found in stealable dungeon containers can now be stolen.

Autumn has ended & winter has arrived! Bazaar vendor deeds have been placed around Windemere bank, on Dagger Isle, for the Winter Bazaar. Winter Bazaar vendors will be available until 1/15/23. A snowy tunnel has been dug between Windemere and West Britain for easy access throughout the event. Happy trading!

The loot inside stealable containers within dungeons has been updated.

Some boss loot including the lonely old wizard has been adjusted.

This is a reminder that the Autumn Bazaar at Britain Bank is ending on December 1st at 9 am UTC. If you have a vendor rented after the deadline passes, the vendor's gold, equipment & backpack contents will be packed up into your account vault for later retrieval. We will continue to do more Bazaar events going forward. Thanks to everyone for participating, see you at the next Bazaar!

We've improved house decoration moveability for some potted plants as well as the House Teleporter Ladder, fixing an issue with the ladder being forced to the ground and unable to shift upwards.

General:

  • Fixed issue with Perilous Trap not being recognized when trying to craft related recipes
  • Improved Quiver encumbered/capacity limitations
  • Fixed issue with Undead (Necro) characters using Sacred Recall Charge becoming interrupted and causing the caster to become stuck
  • Fixed "deposit all" not working
  • Added skill requirements tooltip to Smoke Bombs, retroactively
  • Prevented using unidentified instruments
  • Fixed Faction Guards spawning as a criminal
  • Fixed issue with kegs not doing anything on double-click in some cases
  • Increased Macro System cooldown to mitigate lag, users have reported being able to loop some common skills in macros that appear to cause lag on the server, this should help mitigate that, but we will continue to improve
  • Corrected horses to drop hides instead of cut leather
  • Fixed issue with house fireplace add-ons not being useable for cooking, not retroactive, will need to re-deed and re-place these
  • Fixed Polar Nightbear mount using incorrect hue
  • Added Stabled Pet indicator to /pets command & added an option to Stablemasters to check your stable slot limit

House Teleporters:

  • Attempted fix to round house teleporter sinking into the ground issue
  • Fixed issue with not being able to re-deed 2-way house teleporters
  • Improved house security for teleporters, house friends should now be able to use Guild-oriented teleporters
  • Improved round house teleporter place-ability outdoors; you should now be able to place the round teleporter outside of the Brick House

House Resource/Gear Chest:

  • Prevented dropping of kegs onto House Resource Chests; please pour potions into bottles before adding them to the resource chest, sorry!
  • Fixed ingots not showing under the Crafting tab in House Resource Chest
  • Fixed issues with color, hue, or other attributes when removing items from the House Resource Chest in some cases
  • Improved line of sight for House Resource Chest
  • Added support for using "Move Contents" on a container and targeting a House Resource/Gear Chest

We're aware that some people have dropped kegs onto their House Resource Chests and have lost the potions inside the kegs.

It's not intended to be able to add kegs to the House Resource Chest, instead, please pour potions into bottles before adding them.

Unfortunately, this was not something that came up during the testing phase, but it will be fixed in an upcoming patch to prevent dropping kegs onto the chest.

Happy Thanksgiving to those of you in the US, and happy belated Thanksgiving to our northerly neighbors in Canada. Make sure to log in tomorrow to receive a Thanksgiving Cornucopia with a chance to receive some special goodies. We're very thankful for you all! Hope you have a good holiday 🦃

Shards of Britannia is now Free to Play for everyone! Invite your friends and family :)

Due to this change, and in order to keep things fair for everyone, we are now limiting the number of accounts that players are allowed to use, per household, effective immediately. Going forward, players are allowed to use up to 4 accounts per household. Accounts created prior to 11/22/22 should be considered grandfathered and will not be subject to limitations at this time. Patron Benefits will continue to provide the same benefits to the advertised amount of accounts, but we may amend the Patron Benefits in the future to better reflect the new limit, without affecting grandfathered accounts.

In order to determine which accounts you are allowed to use, all of your related accounts are considered by the date in which you first logged into Shards of Britannia. If you log in to a new account or an existing account that is beyond the limit, in order of creation date, you would be prevented from playing any characters on that account.

We will be amending the rules page to reflect this new limit as well. Thanks for playing fair!

Murderer Gear

  • A new vendor has been placed in Buccaneer's Den near the bank that now sells murderer gear.

Hair Hiding

  • Now when putting on a hat or helmet (Head slot) your character's hair will be temporarily hidden
  • Hair will not hide or unhide if you are disguised or your appearance is altered somehow, in order to ensure that your hair does not lose it's original style or color