Legends of Ultima News

All Recent News Announcements Patch Notes

  • Gardening: Who wouldn't want to grow their own reagents? Definitely easier said than done! The race towards Green Thumb begins, and be sure to read the Wiki for the nitty-gritty deets, and watch the tutorial video for Gardening in the Wiki!
    - Camping: Discover the wonderful world of Camping with...
  • Riverside vendors are now neutral. So both blue and red players can bank and shop
    - Smoking pipe has been added as a fletching craftable
  • All NPC mages once again sell moss, at the original price but at a much lower quantity.
    - All NPC mages and alchemists now have lower amounts of regs.
    - Gardening well has been moved from furnishings to tools in the carpentry menu.

The Moonglow Mage is once again selling Moss.
This is overpriced moss in limited quantities for those that need it before the gardening patch comes out.

  • An issue has been resolved with Lumberjacking not receiving the appropriate harvest bonuses from both GM Lumberjacking and GM Forestry secondary skill level
    - An issue has been resolved with Gargoyle Pickaxe & Uncle Tuk's Hatchet dropping as legacy items -- newly created ones will be correct, thi...
  • An issue has been resolved with using/double-clicking any object in your backpack causing players to become revealed if hidden -- you will only be revealed when performing certain actions as intended like looting, casting, going into combat, etc
    - An issue has been resolved with criminals being un...

With the re-opening of Ruin adventurers will be faced with new and unique challenges to overcome. While the majority of the changes effect level 2 of the dungeon an update to dungeon chests (server wide) has been made. (Dungeon chest loot will be available on re-spawn)

- Dungeon chests levels 1-5...

  • Tailors can now craft Tiny Bags.
  • An issue has been resolved with containers that were released from a house plot having the "locked" attribute stuck on them
  • Enchanting books are now blessed retroactively and durability will no longer apply to them
    - Inscription crafting will no longer consume mana when failing; mana consumption has been moved to the end of the crafting sequence
    - Player vendors now support account-wide ownership -- any pre-existing...
  • GM crafters rejoice! Non-Equipment items crafted at GM will now properly display Maker's Marks.
    - Note: All Equipment items will continue to get Maker's Marks applied at their respective GM crafting level with Exceptional or Slayer quality.
    - Stone Manor: South-facing house sign has been moved t...
  • Tailors can now craft cloaks (Min. Tailoring skill of 41 required)
    - Crafted cloaks can be dyed using dye tubs for a variety of colors.
  • House plots will now refresh automatically for friends or above when interacting with objects that are on the plot like the house sign, mailbox, containers, workstations, etc.
    - Player vendors no longer auto-face shoppers, and a new option for merchant owners to have the vendors "Face Me"
    - The...

An issue has been resolved with pack animals losing all of their items after dying.

Minoc has been rebuilt in it's old spot near the Mines (or quarry west of Moonglow). Elementals have poured forth from the mines and destroyed the town and slaughtered it's residents. Even the small village cemetery has become restless. Come get some revenge for our lost fellow Britannians and check...

New recipes have been added!
- Robe and Dress Deeds have been added to Tailoring recipes which will turn any chest piece into a robe, affecting only the item's appearance.
- Bola and Bola Ball have been added which can be tossed at players to dismount them and can be crafted by Tinkerers.
- Saddle...

Recently we put out a fix that would solve an issue with durability not being reduced on Blessed Instruments. Following that update, 2 or more new issues surfaced, specifically with causing durability to be degraded on Forges, Fire Beetles, as well as other items that should not lose durability. Thi...

An issue has been resolved with some Guild Tags not being displayed sometimes when they are 2-characters long. The issue was related to wrapping the tag in brackets symbols, as the client interprets valid tags as a transparency-color-code. To resolve, we have changed the symbols from brackets to hyp...

An issue with the paperdoll not appearing on the character-creation screen has been resolved.

An issue was identified and quickly resolved causing problems during pet transfer or death. Everything is working as expected again. Thanks for your patience.