• Magic Reflection now has a 30 Second Cooldown on reapplying the spell, and re-casting after Cooldown works too.
    - Reflect is a good Counter Spell in Mage PVP, but it is not intended to have no Cooldown at all.
  • Harvesting from Plants remains an Initial Roll of (1-5) for Players with 0 Gardening, with no Scaled Maximum Bonus.
    - Players with Gardening get a Scaled Maximum Bonus on their rolls, which increases their RNG max value.
    - Scaled Maximum Bonus is a separate RNG roll using (1-GardeningSkill/10), which is added to the Initial Roll.
    - Meaning Players at 99.9 Gardening can harvest +15 Potentially, rounded up.
    - Players with 100 Gardening get the Green Thumb Perk, which is an additional Flat Bonus on top of their Scaled Maximum Bonus, which equals their Scaled Maximum Bonus.
    - Meaning Green Thumbs can Harvest +25 potentially.

The availability of Nightmares, Firesteeds, Brood mothers and a few other tameables have been adjusted/decreased. You will find that some of these creatures have also found a new home.

Additionally, small balance tweaks have been made to dungeons across the land.

  • Issue with dungeon doors not opening has been resolved
    - Issue with hotbar icons/UI elements not saving or not appearing after a region-switch has been resolved
  • The server is now upgraded to the server to the latest build requiring Client version 0.8.8.x -- please make sure you have the latest client from the http://legendsofaria.com/dashboard to connect to LOU
    - Fixed loading screen images not showing, previously showed a blank black screen
    - Fixed /opendoor or /od command to work with house doors too
    - Fixed fire steed stats from being 10/10/10 and no skills (not retroactive)
    - Fixed Snooping command and targeting container inside inventory saying "can't see" or "too far"
    - Fixed error with Stealing loot tables sometimes causing town containers to break and never receive loot
  • Fixed issue with Magic Reflect breaking melee combat in some cases
    - Fixed issue with Stealing not grabbing some from a large stack of items/extremely heavy stack
    - The Dread Horse's strength and hit points have been corrected from 100ish HP to 500ish HP as intended
    - The Fire Steed has had it's hitpoints and melee slightly reduced but slightly increased intelligence and magic skills to be more in-line with a caster and to differentiate itself from the Dread War Horse that it was previously identical to
  • An issue with Poison Field not applying Poison to targets properly has been resolved
    - An issue with Stealing not moving the stolen item to the thief upon successful theft has been resolved
  • Runebooks can no longer be opened on player vendors or pack animals
    - Snooping now has a 1 second cooldown before being able to use the skill again
    - An issue has been resolved with items on player vendors not being able to be interacted with
    - Trapped pouches should now reveal snoopers + adds playing the explosion effect on the snooper
    - The Thief Guildmaster should no longer call the Guards on fellow thieves
    - Snooping nearby noticing system message has been optimized to prevent lots of spam
    - Issue resolved preventing thieves from being able to steal blindly from selecting containers directly/right click steal
    - Stealing is now blocked with items from secure trade window recursively
    - Fixed an issue with opening containers from inside of a trade window doing a snooping check when it shouldn't
    - All containers recursively within a secure trade window will now automatically close any open windows to both traders when trade ends
    - Added UO-style auto-open container to trading-partner when we open a container from the window
  • Added Fishing Bag with Stack All Fishing option.
  • Players can now see their Seeds and Soil Counts within the Gardening UI.
    - We recommend using a dedicated Pouch as Toggled Gardening Bag, and do Stack All Gardening.
    - If you decide to use your base backpack, this will work too, but Garden Bag has Stack All Gardening QOL.
    - Link = https://imgur.com/Ty94z0r
  • Faction Tower in Upper Plains should now be on a correct 2 hour respawn. The buff should now display the 25% bonus properly, pending restart for the buff display.

    - New Faction Stones in towns!!

    First test stone is in Moonglow close to the inn.

    If two players of the same faction, and only of that single faction, stand in a circle of roughly a bow's range for 3 minutes the stone will trigger. The faction that triggered it must then keep at least 2 players inside the circle for 10 minutes, regardless of how many other faction are present, unlike for the trigger part where only 2+ of a single faction need to hold for 3 minutes.
    After the 10 minutes the winning faction players in a large radius (4x bow range) around the stone will get a 14% glory buff for 2 hours. This does not stack with the buff from the towers.

    To recap:

    1- 2+ of a faction and ONLY that faction in stone range for 3+ minutes = Stone Triggered, system wide message to call other factions.

    2- 2+ of the faction that triggered the stone in stone range for 10+ minutes = Stone Claimed

    3- Buff given and faction vendor spawned for 2 hours

    NOTE: for now the faction leader spawns in it's place. We will add vendors that sell faction gear for twice the favor compared to crafting them and will add new means of gaining favor.

    Please leave us feedback on the new Faction Stone mechanic so we can add new ones to most towns.
  • Added a simple Vendors List option to plot mailboxes (via right click menu)
    - Added /reloadui command to hopefully alleviate issues where player healthbar(s) and hotbar(s) disappears
    - The 3 new instruments can be equipped and all bard actions can be used while having it equipped
    - Backpack of player vendors will now be updated when renaming them
    - An issue should be resolved causing players to receive multiple backpacks
  • Issue with fame going over the max allowed causing the Dread title to not display when it should
    - Begging record now gets cleared on town vendors periodically allowing beggars to attempt begging them again
    - Escorts now have Dungeons on their Destinations list! They will pay 2x as much for taking them into a Dungeon
  • The Farmer/Chef vendors now purchase Fresh Ingredients for good prices, at 8gp each.

Bards and Carpenters Rejoice: New Instruments
- 3 new instruments have been added to Carpentry: Bamboo Flute, Lute, and Drum
- They all require 45 Musicianship to craft along with Carpentry
- They have progressively increasing durability, in order from Lowest to Highest: Flute (regular), Drum, Lute, Bamboo Flute
- The regular flute recipe and durability remains untouched

Crafting Potions Directly Into Keg
- Potion Kegs can now be toggle as a Crafting Keg
- When you have at least 1 empty bottle and 1 crafting keg in your backpack while crafting potions, the system will try to automatically drop the potion into the keg (note: it is not smart enough to handle multiple kegs/types of potions yet)

  • An issue with fishing Sea Creatures to shore has been resolved; you should now be able to use the Fishing ability and target a sea creature that is spawned in the water and bring it to shore
    - An issue has been resolved with locked down paragon chests or other containers sometimes not receiving the Security options
    - Issue resolved with house trash can not being able to be removed
    - The Farmer/Chef vendor has been fixed and now buys all produce, both wild and from gardens
    - The paperdoll will now show incognito name
    - Paperdoll now hides Guild/Faction/Merchant Guild info on right panel when inspecting someone else + Adds "No Reputation" when we don't have a fame/karma title yet
    - An issue with Tudor Door Pointed deeds not working has been resolved
    - An issue with Paragon chests and Tinkering/Lockpicking boxes getting stuck as Locked after locking it down and releasing it from a plot has been resolved
    - An issue with being able to split some off of a stack of objects on someone else's pack animal has been resolved
  • You no longer need to remove an enchantment on a skill before applying a new one.
    - Enchantments can now be upgraded at any rank directly.

    This means you only need to get lucky once at rank 1, then you can work on that enchantment to bring it up to rank 4.

Snooping, Stealing, Disarm, Hotbars QOL Mega Update
- New Skills: Snooping and Stealing (https://legendsofultima.gamepedia.com/Stealing & https://legendsofultima.gamepedia.com/Snooping)
- New Combat Ability: Disarm, replaces Meditation on the Q hotbar icon (https://legendsofultima.gamepedia.com/Disarm)
- New Vendor: Thief Guildmaster, to join the Thieves Guild, also sells Disguise Kits
- Pre-existing decorative containers in towns will now spawn loot allowing thieves to train their stealing and get a little loot in the process

Hotbars QOL Additions
- The left-side hotbar is now draggable
- Hotbars and their icons can now be locked to prevent accidental dragging
- A new Lock button has been added to the bottom-center of the MiniMap to quickly toggle hotbar options
- The Player Settings (minimap gear-icon or /settings command) now has options to toggle Locking of all of the hotbars AND their icons

Various Fixes
- Player names have been removed from backpacks, they will simply be called "a backpack" now
- Pet titles showing "Name's Pet" will now be updated periodically when the owner's name changes
- Players' current target will be cleared automatically when dying and resurrecting
- Players will now be taken out of warmode automatically when dying and resurrecting
- An issue has been resolved with Guards attacking gray and red players on sight even though they have not committed a crime recently -- now they will only kill you if you recently committed a crime or are witnessed committing a crime, and either NPCs or player calls the Guards
- An issue has been resolved with Guards attacking and killing nearby gray and red players that were not their original target
- Fixed Magic Untrap spell to work with lower level traps on containers
- Fixed range on Telekinesis breaking traps to avoid damage
- Fixed an issue with being unable to equip an item from the hotbar when the item is nested in containers in the backpack

  • Forestry Broker has arrived in Yew, buys and sells fletching/lumberjacking/carpentry items, including buying boards, at better value
    - Mining Broker has arrived in Magincia, buys and sells blacksmithing/mining items, including buying ingots, at better value
    - Treasure Hunting Broker has arrived in Nujel'm, buys and sells cartography/lockpicking items at better value
    - Kindling can now be sold to traders for 1gp each, or to the forestry broker for 2gp each
  • Veterinary now follows UO formulas for pet healing scaled to the Pet Health.
    - Bandage Slip now reduces Heal Amount by 10% per hit taken, following UO formulas.
    - Lich mobs have been tweaked with new Voice/Animation/Speech and have been re-balanced to be more like UO.