Necromancer Updates:

These changes to the Necromancer are to align its mechanics more closely with Magery, aiming to encourage its wider adoption and acceptance.

  • Fixed Cursed Crook for Herding
  • Changed Haunt: Increased damage in PvE
  • Changed Transfusion and Greater Transfusion:
    • Now they will heal percentage of missing health instead of total health
    • The lower the missing health the higher will be the heal
    • Heals are capped to (Transfusion/Great Transfusion): 50/100 in PvP/PvE, 75/150 for Pets
  • Changed Noxious Decay:
    • 80% Chance of Greater Poison if Spirit Speak >= 80
    • 20% chance of Deadly Poison if TasteID and Poisoning = 100
    • Adjusted to scale Poison on Spirit Speak and Cure to use Forensic Eval only
  • Changed Torpefy:
    • Removed single target and added AOE
    • Removed disarm
    • Will slow everyone within 10 steps radius
    • Does not affect the caster (Will affect pets)
  • Defensive Spells:
    • Changed Death Ward to require only Forensic to 100 and not Spirit Speak
    • Changed Spiritual Touch to scale only with Forensic and not Spirit Speak
    • Changed Vampiric Touch to scale only with Forensic and not Spirit Speak
    • Changed Bone Armor to scale only with Forensic and not Spirit Speak
    • Changed Cocoon to scale only with Forensic and not Spirit Speak
    • Changed Contagion to scale only with Forensic and not Spirit Speak

If you come across any issues, kindly report them in game (/bug), or feel free to suggest in game improvements (/feedback) before jumping to conclusions.

Thank you and stay Undead! :)

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