Recent News List

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9th Oct 2021 announcement

Dev Blog/State of the Game:

  • Staff Activity

    Some staff is on break right now for one reason or another, but not everyone is playing other games. Life always comes first and if things come up in life, it is always advised for staff to focus on real life, which may warrant some time away from the project. When staff members take breaks, that doesn't mean the separation is necessarily permanent or that they did anything wrong.

  • Player Feedback & Game Balancing

    We do our best to read all feedback submitted, but we do not have the time to acknowledge or reply to most submissions. If you submitted something a while ago and it hasn't been improved yet and you have something else to add to your submission, please feel free to re-submit it, but please avoid sending in repeat submissions just for the sake of trying to get it fixed quickly. There's always a possibility that we have trouble replicating a reported issue, so more details or a fresh account of the issue is always welcome.
    Additionally, it should be noted that not everything is final, and many features of the game are subject to change when we do balance passes and content expansions, but those things also take time to complete as we discuss, debate and use metrics to determine the best course of action.

  • LoA New Client/Citadel Studios Changes

    A lot of people have expressed concern over the changes announced by Citadel Studios in regards to the new experimental client and 3D camera. We can confirm that this will not affect our project and there are no plans to shut down Legends of Aria as it exists today, meaning our project is not in jeopardy of being shut down due to the new client changes, nor will we be forced to use the new client. Additionally, a lot of people ask what happens if CS goes under? In the past, we have stated that it is possible that we may be able to continue the project if that ever happens, but neither we nor CS expects anything like that to occur, and we would do everything in our power to make sure we can proceed.

  • The Map

    Most of the map terrain is complete but requires finishing touches. Right now progress is on hold while we work on other content.

  • Population

    The population is always in flux and changing depending on many factors like new games coming out, limited time off for people, and season changes. The game is still being played by plenty of people and we are doing everything within our ability to release updates and content as we're able to, to keep people busy having fun.

  • Actions Against Player Accounts

    Sometimes players break the rules or behave in a manner that is harmful to the game or our community and we have to take actions against their Discord privileges or in-game accounts. Players that have action taken against them are almost always verbal about it and claim they did nothing wrong when in fact they did. Please make sure you're aware of the rules and are abiding by them. We will never discuss actions taken against individuals specifically in public, but if you have had action taken against you, or you suspect so and would like to inquire about it, please use the Contact Us page on our website to do so. We understand that everyone is human and makes mistakes sometimes, and are willing to give second chances when people show remorse and willingness to do better, so you may dispute the actions and explain to us why you think they should be reversed, and we will consider. Reminder: Real Money Transactions are strictly prohibited and harmful to our economy, anyone suspected or caught buying and selling may be subject to have action taken against them pending review.

  • Goals & What's Being Worked On

    We're always working on bug fixes and polishing existing features. Here are some of the goals on our list:

    • short term goals:

    • medium/longer-term goals:

      • faction content
      • more PVE content & encounters
      • bulk order deeds
      • house customization options (changing the style of walls/roof/floor)
      • gardening (potted plants, does not include growing reagents or other resources)
      • map expansion


8th Oct 2021 patchnote

  • Fixed issue with containers losing their original hue when being locked down and/or when choosing Container Type: None option
  • Cost of fishing nets reduced slightly
  • Chance to catch fishing nets with general fishing increased slightly


8th Oct 2021 patchnote

  • Fixed an issue with some SOS maps not working that was created prior to the latest fishing patch
  • Fixed an issue with some potion kegs not working that were filled or created prior to the Potion Keg patch last month; the tooltip may still show 0/200 even though it is filled, but drawing a potion from them should now be possible which will, in turn, update the tooltip when you draw a potion from it.


3rd Oct 2021 patchnote

Two new tames have arrived in Britannia!

  • The Fire Beetle is a new mount available for taming that anyone can control. This mount also acts as a mobile forge and can be used to smelt ore on the go!

  • Bake Kitsunes have made their return to Britannia. These foxes are noted for their ability to cast powerful spells.

  • A bug was also fixed which would cause the beetles to sometimes not follow pet commands from their owner.


1st Oct 2021 event

Signup for the PVP event closes tomorrow! Head over to https://event-signup.uo4.life/ if you'd like to participate!


1st Oct 2021 patchnote

After next restart:

  • Lockpicks obtained from mobs will be smeltable
  • Players added as a friend of a guild house will be able to enter the house


30th Sep 2021 patchnote

  • Fishing SOS treasure maps have been refreshed to work with Britannia, any existing maps should now be decipherable
  • SOS treasure maps require the use of Fishing Nets to attempt fishing them up
  • Fishing Nets have been added to Fishing Vendors while also being able to obtain them from general fishing and the chance to receive them from general fishing increased slightly
  • Fishing nets will no longer break as often when using them for fishing SOS treasure maps
  • Sunken Ships will now appear in the water where the SOS treasure map is located
  • Refreshed sea creatures & loot tables & a couple of new semi-rares added to strive towards (more additions to follow in time)


26th Sep 2021 announcement

The upcoming Fishing SOS changes are delayed slightly while we continue work on it, however, the container organization changes will go out tonight during the daily restart.


26th Sep 2021 patchnote

Fishing

  • Fishing SOS treasure maps have been updated to work with Britannia
  • Fishing Nets are now required to attempt to fish up SOS treasures
  • Sunken ship will now appear in the water near the SOS location, which should normally be visible from shore

Organization

  • Added new Move Contents option to containers to help with moving items from one container to another
  • Added new Stack Contents option to containers to help with stacking a container's contents
  • Added Organize Backpack option to characters (right click self); this will automatically organize all of your non-blessed items into pouches
  • Updated "Set XXX Bag" options, replaced all of the right-click options with single "Set Container Type" option, works with backpack organizer

General Fixes/Changes

  • Fixed issue with security option not being added to items when locking them down in some cases (may need to release & re-secure existing items to give them security option if they are affected)
  • Changed default security option to Co-Owners when owner is securing items


25th Sep 2021 announcement

Go play!


25th Sep 2021 announcement

Apologies folks, we'll need a little longer to finish our tasks. This could be up to an hour, but should be sooner. Thanks as always for your patience.


25th Sep 2021 announcement

We'll be offline for up to an hour during this evening's maintenance window @ 9am UTC. Thanks for your patience.


25th Sep 2021 announcement

The Wiki Bot is temporarily offline, it'll return to service after it's had a pina colada or two on the beach.


24th Sep 2021 event

Due to some server lag issues that we experienced during the original PVP Tournament preliminary rounds (which have since been resolved!), we're going to start from scratch and get another fresh bracket going.

Signup closes Saturday, 10/2/21. We will then get preliminary rounds under way, and as we approach the final four, schedule the main event finals, which will still include a battle royale!

Copypasta of event details/rules ahead: This event will be split into two parts, as follows:

1v1 Mounted Combat Tournament - Mounted players will face each other solo in rounds. Early rounds will involve the players coordinating with one another and meeting in world to duke it out. Results can be reported in the #pvp-event channel (access will be granted upon event signup). Despite being out in the open world, this will still be a 1v1 battle- please respect these rules or face disqualification. Players in the past have used free recording software to record their early stage duels to eliminate any potential problems, these also make great content videos for our game.

On the date of the finals, the final 4 will meet at the Colosseum and duke it out 1v1 until a winner is declared.

After the champion is declared, the field will be cleared and a free-for-all Royal Rumble shall occur. All contestants and any willing audience members will be placed in the arena, and only one will leave alive, no rules, last one standing wins.

Rules: -Only one player per human being may enter the competition -Player crafted gear ONLY. No magical (vanquishing, etc) gear allowed. Exceptional gear is allowed. -Looting strongly discouraged but not illegal (between contestants) -Only one mount per player, no ethereal mounts allowed -Tamers participating may bring only one pet in addition to their mount. -All items are able to be used. -Audience members may not assist contestants in any way or commit criminal acts against other audience members.

Prizes: -Trophies for 1st, 2nd, and 3rd in the 1v1; and one trophy for the Royal Rumble winner

To sign up for the 1v1 tournament, go to https://event-signup.uo4.life/ sign in with your discord account in the top right, and complete the signup form. If you only wish to participate in the Royal Rumble, simply show up to the event!


23rd Sep 2021 patchnote

  • Removed the need to press escape after attempting to apply a bandage to yourself while one is already being applied or healing is not needed
  • Fixed issue with Last Target option in the in-game macro system not working with some commonly used skills and skill objects
  • Fixed issue with Provocation & Peacemaking timers not being reset with successful attempts when the mobs are already fighting/subdued
  • Clicking any of the heal buttons on the group healthbar will now set the group member as your Last Target for use with macros or Bandage Last ability


22nd Sep 2021 patchnote

Nightmares have been spawned in Britannia!


22nd Sep 2021 patchnote

Rideable Pack Beetles have arrived in Britannia as a brand new tamable! These beasts are not only sturdier than horses, but are the only mount that also can act as a pack animal. While any player (even non-tamers) may control the beetle, tamers may find procuring one to be a bit tricky...


19th Sep 2021 patchnote

Lag issues should largely be resolved. We will continue to monitor the situation. Some players may experience intermittent issues based on their path to the server.


19th Sep 2021 patchnote

  • Messages when bandaging others have been optimized to show accurate messages
  • When a group member dies, other members in the group will be alerted
  • Fixed an issue with toggling options on some backpack equipment (e.g. toggling a pickaxe to mine stone)


16th Sep 2021 announcement

We're back online. Go play!


16th Sep 2021 patchnote

After next restart, if the owner of a pet is dead and the pet is attacked, the pet will defend itself.


16th Sep 2021 announcement

During the next restart period (9am UTC 16th September) we will remain offline for up to 2 hours to perform extended maintenance.

Thank you for your patience.


13th Sep 2021 announcement

We are aware of ongoing lag issues that some users are experiencing. At this stage, we are waiting for a core issue to be rectified at our host, at which time we will most likely move back to our original datacentre.

The latest advice is that they are working with their network equipment vendor to patch and resolve the issue. Unfortunately this seems to be taking an extended amount of time, however as soon as we are advised that this issue is resolved, we will in turn advise you all.

Apologies for this, it is out of our hands at this time. We know a few of you have suggested moving to an alternative host, however please understand that is not a realistic avenue for us at this time due to both the cost and time involved. We are not a simple 'single server' solution like a RunUO/ServUO shard.


13th Sep 2021 patchnote

An exploit which allowed players to place houses in areas not intended for housing has been patched. If you have knowingly used this exploit to place a house somewhere it shouldn't be, please be aware that it may be subject to deletion without notice. It is recommended you move your home immediately to avoid this outcome.


12th Sep 2021 patchnote

After next restart, vendors now have a "Set All To Max" option, which sets the quantity of all items currently in the bill of sale to the maximum amount the vendor has on hand.


12th Sep 2021 patchnote

An issue causing furniture deeds to be named "Unknown Furniture Deed" or "Blank Deed" has been resolved, and any existing deeds have been corrected & should now be showing their correct name. If you find any remaining cases of furniture deeds not showing their full name please let us know.


10th Sep 2021 announcement

We are looking for ideas for the new Discord logo. Are you handy with Photoshop? We'd love to see what you can come up with. If you are interested in helping out and want to submit an image to be considered for the rebranding, please do so on our forums: https://forums.shardsofbritannia.com/topic/30/discord-logo-submissions Thanks in advance


10th Sep 2021 patchnote

General

  • Fixed issue with stuck menu teleport to town option not doing anything
  • Fixed issue with trade window reopening after a cancelled/successful trade
  • Any open group healthbars will now reopen during login/region switch
  • Fixed issue with not being able to open/use/invite to group in some cases after a group has been disbanded
  • Fixed issue with guild tags become reserved if an error occurred during guild creation
  • Fixed issue with guild tag not showing immediately after creating a guild
  • Fixed issue with provoked beings idling in some cases after their target dies, until the effect wears off
  • Using Loot All on your own corpse will now skip using Loot Bags to prevent your gear from being combined with actual loot
  • Attempting to use kindling will now dismount you instead of warning you to dismount and causing your kindling to be lost

Crafting

  • Removed empty Stone category from Carpentry for now since there's no active recipes in there
  • Fixed issue with Craft Single/Multi/All buttons not working on some pages & fixed issue with All button overlapping with scrollbar
  • Fixed issue with not being able to use crafting tools nested in another container in the backpack
  • Fixed issue with double clicking inscription table always saying "you cannot access that"
  • Fixed issue with not being able to use potion kegs outside of the backpack
  • Crafting repair deeds will now put deeds directly in craft bags in your inventory

Pets

  • Fixed issue with Loot All option on pack animals not working for owners
  • Improved edge cases for pets immediately when they become tamed potentially causing criminal action to the last combatant
  • Fixed issue with released/transferred pets not having their prior owner's affiliations cleared, like Faction icon


9th Sep 2021 knownissue

We're aware that multiple users are having issues with moving around\decorating with the new forge models. At this time there is no solution and it advised to release the forge and place it in it's desired location to avoid issues. You may find after moving it a few times that the /refresh command helps or leaving the immediate area and coming back, it may show the forge at the appropriate location again. Unfortunately this is a side effect of the game engine and not possible for us to resolve at this time.


9th Sep 2021 patchnote

  • Fixed issue with previous target not being saved with fishing
  • Fixed issue with double clicking someone while in warmode causing your paperdoll to open to them
  • Added Prevent Dismount In Warmode option for helping to prevent accidental dismounts while in close-quarters combat
  • Skip opening runebook window when adding recall scrolls to it
  • Added Target Restriction: Ignore Manual Targets, this option will make it so Target Restriction only works with the new Target Nearest/Cycle Target option if desired allowing you to manually select any mob without restriction
  • Auto-looting a corpse will no longer trigger group looting when no other members are nearby
  • Group looting will now skip members that would cause criminal action for them to loot the corpse
  • Improved some group system messages and window verbiage
  • Adds "open group healthbar" context option for groupmates
  • Fixed issue with group looting causing single stacks of items to pile up in the backpack