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7th Aug 2019 archive patchnote

  • The red moongate in Britain has vanished, and access to the new dungeons is now available using wagons near the Britain, Moonglow, Nujel'm, Magincia and Vesper graveyards, or directly via Wind's entrance in Misty Caverns just outside Riverside. Young players cannot use the graveyard wagons but can still enter via Misty Caverns.
    - Added torches in Misty Caverns between the crystal to Wind and the tunnel exit to Riverside.
    - Added a second healer to Wind's north-eastern area.


7th Aug 2019 archive patchnote

Guards have been removed from the sewers - the sewers are only accessible by Young Players now, so guards are not required any longer.


3rd Aug 2019 archive patchnote

  • Fixed an issue where a young player was not able to target themselves with offensive spells
    - Fixed an issue where a young player was not able to heal their own pets


3rd Aug 2019 archive patchnote

  • Pets will now come with you under all scenarios where you use a charge from your runebook


2nd Aug 2019 archive patchnote

It's time! Phase 1 of the new player experience includes:

- Reopening the sewers, with a sewer token system and a sewer vendor with suitable items for young players
- Sewers will be accessible by young players only
- All young players will receive a 'guidebook' in their initial player loot that guides them towards our discord, wiki and the sewers as a starting dungeon
- Young players are now safe from other players, they can't be attacked with weapons, spells or pets
- Young players can still have beneficial spells cast on them by other players
- Young players cannot heal other players unless they are also young. This includes both magery and bandages
- We now have a mechanic to limit young player access to events as required
- Note that if you attempt to attack a young player, while you won't be able to land any damage, you WILL be flagged criminal. Naughty you!

Phase 2 is still to come. It will include the promised quest system, once we are able to move to the latest CS build after steam release. It will also include a dedicated tutorial area where young players will start. More on that soon!

- On an unrelated note, we are now serving custom assets (like Covetous and the other dungeons) on a global CDN. What this means for you is downloads of new files as they are updated should be much faster.


2nd Aug 2019 archive patchnote

  • Seeds drops off Magical Creatures and Boglings have been reduced.
    - Mana Regeneration has been slightly reduced to balance Mages.
    - Covetous Bosses LVL3+ are being actively balanced to guarantee achievable Group Content.


31st Jul 2019 archive patchnote

  • Fixed a bug with the war torn warg statue where it would get stuck in a player's backpack


29th Jul 2019 archive patchnote

  • Fixed various issues with interacting with items that were in pack animals or vendor backpacks


26th Jul 2019 archive patchnote

  • We have disabled Five Star General as we have discovered performance issues with this enchantment.
    - Your excess pets should be able to be stabled, and will remain passive until you do so.


25th Jul 2019 archive patchnote

  • When you place an object from a deed, the deco menu will automatically pop up now
    - When you lock down an object, the deco menu will automatically pop up now
    - If you use lock down on an already locked down object, the deco menu will automatically pop up now
    - When you place an object from a deed, it will automatically become your current deco target rather than needing to change target to it


25th Jul 2019 archive patchnote

  • Melee Hit Chance Increased (PVP/PVE).
    - Parry Block Chance Increased (PVP/PVE).
    - Parry Damage Reduction Increased (PVP/PVE).
    - Mages Mana Regeneration Increased, Where Meditation In Leather Armor Is Much More Viable (PVP/PVE).
    - Round Two to include additional warrior changes and further balancing!


9th Jul 2019 archive patchnote

  • The drop rate on the Radiant Staff of the Wizard has been significantly adjusted.


8th Jul 2019 archive patchnote

  • Max number of item lockdowns for player plots has been increased.
    - Bola Ball Recipe has had the required Iron Ingots amount reduced by 50% (from 10 ingots per ball to 5 ingots)
    - Player signature when finishing an interaction with a merchant has been sped up slightly.


4th Jul 2019 archive patchnote

  • The Destroy Campsite option will no longer instantly destroy a campsite, giving campers the opportunity to respond to players trying to stomp out their home away from home.


3rd Jul 2019 archive patchnote

  • An issue with the spotted dick recipe crafting into a deed has been resolved. (We are aware that the art is a pie. Please do not report this as a bug.)
    - The gardening grown wheat item now properly displays as wheat instead of an apple.
    - The Taste Identification skill book now properly grants 30 skill points in Taste Identification.
    - An issue has been resolved with the Event Token deeds for the Librarian's Bookshelf and the Librarian's Corner Bookshelf. If you have a faulty deed, please /page and we will exchange for a working deed.


1st Jul 2019 archive patchnote

  • GM Alchemist Perk - Potent Potions 25% Crafting Chance at 100 Skill.


30th Jun 2019 archive patchnote

  • GM Alchemists Perk Added Granting 25% Chance To Craft Potent Potions.


27th Jun 2019 archive patchnote

  • Fletchers can now craft a variety of baskets (Skill level 80 required). (Pending reboot)


26th Jun 2019 archive patchnote

  • Fixed issue with "Crown of Dragon Meat" and "Rabbit Sausage" recipes. These should now be able to be crafted successfully again.
    - The Occlo Fish Broker now has Raw Four Eyed Salar in stock again.
    - For those adventurers who prefer natural light in the dark, General Goods vendors now sell torches.
    - Bolas have had their charge-time removed to be more in line with UO


26th Jun 2019 archive patchnote

.- Add Potion Option in Gardening Will No Longer Consume the Bottle too.
- Commodity Deeds Price Reduced to 500 Gold at Bankers.


26th Jun 2019 archive patchnote

  • Fixed secondary skillbook to properly display 'My Skill' on detailed skill pages
    - Removed favorite button from secondary skillbook (not required)
    - Removed track button from secondary skillbook until we can fix skill tracking for secondary skills


24th Jun 2019 archive patchnote

  • The Treasure Map deciphering mechanics have been updated incorporating the latest base game's changes that should resolve issues with treasure maps choosing invalid or unreachable locations like house plots, mountains, etc.
    - The "Reset Map Location" has been removed as it should no longer be needed
    - Old maps will automatically convert (switch regions with them, or log out and back in with them if you have trouble using it at first)


22nd Jun 2019 archive patchnote

  • Fixed several issues with camping where it would not locate the correct resource for building up campfires into full camps


21st Jun 2019 archive patchnote

  • Fixed an issue with some actions causing melee to halt
    - Added printout of online guildmates when using /guild command
    - Fixed an issue with Stealing not properly taking into account the incoming weight of items to check if the thief can hold the incoming item(s)
    - Fixed an issue with Deposit and Withdraw speech commands not checking bank and backpack item count and weight


20th Jun 2019 archive patchnote

  • The Magery spell Resurrection has had a correction made preventing players from resurrecting pets with it. Pets require bandages and veterinary to be resurrected, or the Stable Master.
    - An issue has been resolved with bandages saying "Resurrection only works on Humans"


20th Jun 2019 archive patchnote

Imps and demons have been added north of the "Destroyed Town". They have replaced the previous event spawns that were still there.


20th Jun 2019 archive patchnote


19th Jun 2019 archive patchnote

  • GM Alchemists can now craft New Potent Potions (100 Alchemy Required).
    - Fresh Ingredients can only be found by Harvesting Rare Plants via Gardening or through Player Economy.
    - Potent Potions require 4 Fresh Ingredients and 2 Moss in order to craft and GM skill.
    - Depending upon the Potent Potion Type, value range is increased, or duration is increased, or charges are increased.
    - Potent Deadly Poison now provides 20 charges, instead of 12 of Deadly Poison, but has the same Poison Level.
    - Potent Nightsight now provide 1 Hour of clear sight at night, and is more powerful than the spell.
    - Potent Invisibility now provides 5 minutes of invisibility.
    - More Fun Potions are coming to Alchemy, as more Fresh Ingredients exist than are currently being used.


18th Jun 2019 archive patchnote

  • New Green Thumbs Perks Added (100 Gardening Skill Required).
    - Plant Harvesting (1-30), Soil Harvest (1-30), Seed Salvage (1-20), Fresh Ingredients (1-20).
    - Bug fixed where Gardeners were unable to proc Harvest, Salvage, and Fresh Ingredients simultaneously.
    - Alchemy Potions Using Fresh Ingredients Coming Soon.


18th Jun 2019 archive patchnote

Fixes:
- Hiding in a house that you are at least friended to will provide a 100% chance to hide
- You can now unpack furniture on top of other furniture (chests on top of tables for example)
- Fixed an issue with containers going into negative weight sometimes
- Fixed an issue where the system thinks a player has a house when they don't caused by placing a house right before the server goes down/rolls back right after placing

Detect Hidden/Reveal:
- Detect Hidden skill and Reveal spell has been rewritten and now perform identicial to UO mechanics in terms of chance to reveal + range that users can reveal
- Wiki pages have been updated: https://legendsofultima.gamepedia.com/Reveal & https://legendsofultima.gamepedia.com/Detect_Hidden

Guilds & Guild Wars:
- Guild system has been updated incorporating the latest Guild Wars addition from the base game
- Guilds can now declare war against other guilds
- A red flag icon will appear next to pet and player names in opposing guilds
- You cannot perform benefical actions against enemies of a warred guild
- A transparent red flag will appear at the location of an enemies corpse when they die that is only visible to opponents of the corpse owner's guild
- Notoriety is exempt between warred guilds
- The Guild Wars system keeps track of Kills/Deaths for each side
- Guild menu's Last Online date for members will now be updated properly
- Wiki pages have not yet been updated, will work on this soon

Guildstones:
- Guilds now require a guildstone to be created and interacted with, with a limit of one guildstone per guild, per plot
- Pre-existing guilds that do not have a guildstone will be allowed to use the guild menu without a guildstone until the end of June; furthermore, the guildmaster can say "i wish to place a guildstone" to create a guildstone for free on a plot that they control
- You can also say "i wish to place a guildstone" to move the guildstone; the Guildstone also has a Destroy option in case you want to move it to another plot.
- You can say "i resign from my guild" to resign without needing to touch the guildstone