Legends of Ultima News

All Recent News Announcements Patch Notes

  • Ocllo field now spawns twice as many wheat plants
    - The farmers in Ocllo's fields have put up a signpost so they could tell the wheat and cotton apart (but you can hold CTRL while in the field)

  • Bless Spell now prevents Dispel on Magery Summoned Creatures.
    - This was a player recommended enhancement, as so many caster creatures cast Dispel often.
    - If Players keep their Bless Buffs cycled nicely on their Mage Summons, then the Dispel spell is completely nullified in battle, but if the Ble...
  • Rare Seeds were placed inside Garden Bags on the Garden Vendors by mistake.
    - These will be removed by end of day today, so stock up before they are gone!
    - As a reminder, Rare Seeds drops from stronger magical creatures, off Fishing mobs, and inside Treasure Chests.
    - We will continue to monitor...
  • Create Food spell now provides very minimal hunger restoration compared to very effective garden produce.
    - Grow rates from Seedling to Full Grown Plant are now 6 hours, down from 24 hours at launch (subject to change).
    - Plants atop their Garden Beds now give you the ability to Examine Plant (thi...
  • An issue has been resolved preventing players from dragging a button from the skill window to the hot bar
    - An issue has been resolved with corpses being teleported off of plots automatically

All cities and parts of the world have been getting some specialisation recently and more is to come.
- The sewers in Britain has been dramatically reduced in size and spawns.
- The sewers now connects to a teleporter near the mage shop in Papua, allowing either end to be equally accessible.
- Ocllo...

  • Plants should now scale correctly, but won't take effect until new plants are created.
    - Seed Salvage should now properly fire when the plant is consumed.
    - Shovel range for Dig/Thunters should be restored.
    - Grow rates have been reduced to half a day, instead of a full day, as an experiment (Subj...
  • Gardening: Who wouldn't want to grow their own reagents? Definitely easier said than done! The race towards Green Thumb begins, and be sure to read the Wiki for the nitty-gritty deets, and watch the tutorial video for Gardening in the Wiki!
    - Camping: Discover the wonderful world of Camping with...
  • Riverside vendors are now neutral. So both blue and red players can bank and shop
    - Smoking pipe has been added as a fletching craftable
  • All NPC mages once again sell moss, at the original price but at a much lower quantity.
    - All NPC mages and alchemists now have lower amounts of regs.
    - Gardening well has been moved from furnishings to tools in the carpentry menu.

The Moonglow Mage is once again selling Moss.
This is overpriced moss in limited quantities for those that need it before the gardening patch comes out.

  • An issue has been resolved with Lumberjacking not receiving the appropriate harvest bonuses from both GM Lumberjacking and GM Forestry secondary skill level
    - An issue has been resolved with Gargoyle Pickaxe & Uncle Tuk's Hatchet dropping as legacy items -- newly created ones will be correct, thi...
  • An issue has been resolved with using/double-clicking any object in your backpack causing players to become revealed if hidden -- you will only be revealed when performing certain actions as intended like looting, casting, going into combat, etc
    - An issue has been resolved with criminals being un...

With the re-opening of Ruin adventurers will be faced with new and unique challenges to overcome. While the majority of the changes effect level 2 of the dungeon an update to dungeon chests (server wide) has been made. (Dungeon chest loot will be available on re-spawn)

- Dungeon chests levels 1-5...

  • Tailors can now craft Tiny Bags.
  • An issue has been resolved with containers that were released from a house plot having the "locked" attribute stuck on them
  • Enchanting books are now blessed retroactively and durability will no longer apply to them
    - Inscription crafting will no longer consume mana when failing; mana consumption has been moved to the end of the crafting sequence
    - Player vendors now support account-wide ownership -- any pre-existing...
  • GM crafters rejoice! Non-Equipment items crafted at GM will now properly display Maker's Marks.
    - Note: All Equipment items will continue to get Maker's Marks applied at their respective GM crafting level with Exceptional or Slayer quality.
    - Stone Manor: South-facing house sign has been moved t...
  • Tailors can now craft cloaks (Min. Tailoring skill of 41 required)
    - Crafted cloaks can be dyed using dye tubs for a variety of colors.