After the defeat of Mr. Vorhees, The Mad Scientist has vowed to destroy all! They await in Wyvern's rest (once every few hours). Good luck

Halloween coffins now spawn near Juka Isle and Scorched Print Halloween spawns. Inside you will find increased Candy corn drop chances, rare monsters and the chance for a rare Halloween item.

An issue with players being unable to open the Plot Menu when the plot has a Guild assigned and the character is in a different guild than is assigned to the Plot has been resolved.

As part of LoU's Halloween events Danyc the Candy Goblin has arrived in Nujel'm. Check out areas around Gazer Isle, The Dunes, Scorched Print and Wyvern's Rest to acquired his much needed Halloween Candy! Danyc has various Halloween items to trade, but will only be in town until 1 Nov. Stay tuned for more Halloween announcements on Discord.

  • Gardening gains have been slightly increased.

Phase 1 of pet balancing is now live. These changes are to bring pets closer to UO and balance DPS discrepancies. We will see fine tuning as we identify more issues. Happy hunting!

(Some changes may not take effect until reboot or respawn/resummon of creature)
New:
- Frenzied Shadow Wyrm (rare)
- Pet follow and combat speed reduced
- Additional Brood Mother spawn location
- Additional Dread War Horse spawn location
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5 Slot pets
Greater Dragons: Highest health of all pets, high dps.
- 5 Control slots required
- Health increased from 415-654 to 900-1500
- Low end damage roll increased by 10
- Attack speed increased
- Resist skill base increased

Cu Sidhe: Self healing mount with high survivability and mid-high DPS.
- 5 Control slots required
- Health increased from 417-654 to 655-900
- Low end damage roll increased by 6
- Attack speed decreased
- Armor decreased from 25-35 to 11-20
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Brood Mother: Highest DPS of all pets, lowest survivability of the 4 slot pets, but immune to poison
- 4 Control slots required
- Low end damage roll increased by 10
- Attack speed decreased
- Health decreased from 417-654 to 209-315
- Only pet to retain poison immunity

Wyrms: High DPS, moderate survival. Good all around pet
- 4 Control slots required
- Low end damage roll increased by 6

Dire Bear: Slightly above your average bear..
- 4 Control slots required
- No changes from current build

Vorpal Bunny: Nimble, stealthy, squishy
- 4 Control slots required
- Armor reduced from 25-30 to 11-15
- Health reduced from 417-654 to 316-360
- Attack speed increased
- Stealth
- Angry
- Will chase you down and kill you
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3 Control slot pets
Dread Warhorse: Mountable, highest DPS of the 3 slot pets, pairable with lower slot pets, extremely rare.
- 3 Control slots required
- Similar in power to a dragon, with a higher attack speed
- Treasure map spawns are now a frailer version of their world spawn counter parts

Dragons: Mid range dps, highest survivability of the 3 slot pets
- 3 Control slots required
- Health increased from 316-360 to 417-654
- Armor increased from 11-20 to 25-30
- Low end damage roll increased by 6
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2 Control slot pets
Nightmares: Great mount, high magic damage, moderate melee
- 2 Control slots required
- Health increased from 85-140 to 209-315
- Melee Skills raised from 60-80 to 90-100
- Magic casting skill base increased
- Resist skill base increased

The "Lost Room" changes(bring your lock picks):
- Shadow Wyrm spawn time decreased.
- Shadow Wyrm now guards a lost treasure.
- Introducing multiple new rares to lost treasure.
- Added new tamable creature (chance to spawn).

Gargoyle Vanguard and Hydras changes:
- Overall damage has been decreased moderately.
- No longer immune to barding skills.
- Armor reduced to allow for more viable melee builds.
- Gold drops reduced slightly to compensate for difficulty.
- Aggro radius reduced.

As a QoL adjustment and in preparations of upcoming Faction changes the following hot-fixes are in place:
- Group sizes limits increased from 5 to 20.
- Faction stone capture range has been doubled.

Please continue to provide feedback on the range of the faction stone as it relates to game play.

As part of our attempts to improve performance, we are temporarily altering the behaviour of overland mob artificial intelligence. The result of this is that you may see mobs teleport themselves back to their spawn points if they are pulled too far away from them.

We appreciate this may cause some disruption, however this move is vital to understanding next steps in our attempts to alleviate the lag and performance issues that we are occasionally experiencing. Please do provide feedback as we evaluate this change, and also keep in mind that this change is not necessarily permanent.

  • Enchanting mats have been rebalanced again and now should be working as described in previous patch note
    - Major paragon chest loot overhaul has been completed and loot from those chests should feel much better in terms of risk vs reward
  • An issue with Gardening not being excluded from skill debuffs has been resolved
    - The skill gain debug message will now round to the nearest hundredths place (ex: 27.43% versus 27%)
    - An issue with Tinkering Golems being treated as a Mage Summon preventing it from bonding with it's owner has been resolved
    - The Pet Brokers had a meeting with the townspeople and in an effort to increase Pet Broker business, they have agreed to slash the price to sell pets from 10,000gp to 4,999gp with a slightly higher consignment fee from 5% to 10%
    - The /invite command has been re-enabled (was mistakenly disabled) to add friends to group by name; ex: /invite Name

We are actively looking to bring several Discord moderators on board to help the rest of the team with the Discord server. If you think you'd fit that bill, please drop in an application via:

https://www.legendsofultima.online/jointheteam

We look forward to hearing from you!

Several changes have been made to enchanting material drop rates:

- They will no longer drop in the sewers
- On normal overland or dungeon mobs, the drop rate has been reduced slightly
- In treasure chests and champ spawns, mini bosses etc (higher end content) the drop rate remains the same

This is part of a move to address an overall economy issue, which will continue as we move towards the new map. If you notice anything that doesn't match the highlighted criteria above, please do let us know.

If you have an issue where you suspect someone is breaking the rules, or they are using hate speech, please send an email to [email protected] and if you have a screenshot to submit please attach it. Thank you!

The server is back online now. Thanks for your patience!

It appears that during one of the patches in the last 12 hours it caused vendors to give things out for free due to them thinking they were on the Test Center. Due to this, we're forced to rollback to an earlier save point. We're very sorry for the inconvenience. We're awaiting the completion of the rollback at this time and will post another update once we're able. Thanks for your understanding and patience.

The server is offline and while we investigate some issues thanks for your patience, sorry for the downtime.

  • Fixed Stealing success chance calculation that was previously causing theft to fail constantly in some cases
    - Stealing debug message will appear to thieves while stealing on Test Centers now showing the succes schance
    - Town vendors will begin walking around again, they have brains and feet ya know
    - Fixed instrument durabilities not being set on creation, particularly makes sure that the bamboo flute has correct max durability
    - Fixe lockboxes becoming unlocked on logout/login
    - Fixed security flaw with the Plot Window where any level guildmate could change the Guild Settings on a plot
    - Makes sure that Guild Lockdown-level players can decorate on the plot as well
  • An issue with melee stopping/target switching after casting should be resolved
    - An issue with weapon Slayer bonus persisting after unequipping the weapon has been resolved